Revision Difference
Player:UniqueID#529312
<function name="UniqueID" parent="Player" type="classfunc">
<description>⤶
<warning>**This function has collisions,** where more than one player has the same UniqueID. It is **highly** recommended to use <page>Player:AccountID</page>, <page>Player:SteamID</page> or <page>Player:SteamID64</page> instead, which are guaranteed to be unique to each player.</warning>
<description><deprecated>Use <page>Player:SteamID64</page>, <page>Player:SteamID</page> or <page>Player:AccountID</page> to uniquely identify players instead.</deprecated>⤶
⤶
<warning>**This function has collisions,** where more than one player has the same UniqueID. It is **highly** recommended to use <page>Player:AccountID</page>, <page>Player:SteamID</page> or <page>Player:SteamID64</page> instead, which are guaranteed to be unique to each player.</warning>
Returns a 32 bit integer that remains constant for a player across joins/leaves and across different servers. This can be used when a string is inappropriate - e.g. in a database primary key.
<note>In Singleplayer, this function will always return 1.</note>
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">The player's Unique ID</ret>
</rets>
</function>
<example>
<description>Gets the Unique ID of a player.</description>
<code>Entity( 1 ):UniqueID()</code>
<output>Something like 1592073762</output>
</example>
<example>
<description>Functional equivalent of this function.</description>
<code>
local ply = Entity( 1 )
local uniqueid = util.CRC( "gm_" .. ply:SteamID() .. "_gm" )
print( uniqueid )
</code>
<output>Something like 1592073762</output>
</example>