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ProjectedTexture:SetEnableShadows#518079

<function name="SetEnableShadows" parent="ProjectedTexture" type="classfunc"> <description> Enable or disable shadows cast from the projected texture. <note>as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total. This limit can be increased with the launch parameter:&amp;lt;br&amp;gt;-numshadowtextures limit&amp;lt;br&amp;gt;where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.</note> <note>as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total. This limit can be increased with the launch parameter:&lt;br&gt;-numshadowtextures limit&lt;br&gt;where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.</note> You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect. </description> <realm>Client</realm> <args> <arg name="newState" type="boolean"></arg> </args> </function>