Revision Difference
ProjectedTexture:SetEnableShadows#524848
<function name="SetEnableShadows" parent="ProjectedTexture" type="classfunc">
<description>
Enable or disable shadows cast from the projected texture.
<note>as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total. This limit can be increased with the launch parameter:<br>-numshadowtextures limit<br>where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.</note>
<note>as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total. <br/>This limit can be increased with the launch parameter: -numshadowtextures limit<br/> where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.</note>
You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.
</description>
<realm>Client</realm>
<args>
<arg name="newState" type="boolean"></arg>
</args>
</function>