Revision Difference
ProjectedTexture:SetShadowFilter#544210
<function name="SetShadowFilter" parent="ProjectedTexture" type="classfunc">
<description>
Sets the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more. The initial value is the value of `r_projectedtexture_grain` <page>ConVar</page>.
Sets the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more. The initial value is the value of `r_projectedtexture_filter` <page>ConVar</page>.
<validate>You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.</validate>
</description>
<added>2021.03.31</added>
<realm>Client</realm>
<args>
<arg name="filter" type="number">The shadow filter size to set.</arg>
</args>
</function>