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Scripted_Entities#512785

**Scripted Entities** (or **SENT**s for short) are custom entities coded entirely in Lua.⤶ ⤶ The difference from **Engine Entities** being that you cannot use on engine entities.⤶ ⤶ # Scripted Entity Types⤶ ⤶ There are 6 different types of Scripted Entities:⤶ ⤶ ⤶ |⤶ |⤶ | nextbot | A NextBot NPC. A newer "style" NPCs with better navigation.<br/><br/>All <page>NextBot</page> functions and hooks are also usable on these entities. |⤶ | anim | A normal entity with visual and/or physical presence in the game world, such as props or whatever else you can imagine. |⤶ | brush | A serverside only trigger entity. Mostly used very closely with the Hammer Level Editor. |⤶ | point | A usually serverside only entity that doesn't have a visual or physical representation in the game world, such as logic entities. |⤶ | filter | A different kind of "point" entity used in conjunction with trigger ("brush" type) entities. |⤶ ⤶ ⤶ ⤶ # Scripting⤶ The following is usable with **Scripted Entities**:⤶ * ⤶ * <page>ENT</page>⤶ * <page>Entity</page> functions⤶ ⤶ The following is usable with **Scripted Weapons** (Also known as **SWEP**s):⤶ * ⤶ * <page>SWEP</page>⤶ * <page>Entity</page> functions⤶ * <page>Weapon</page> functions