Revision Difference
Shaders/g_bokehblur#517109
<cat>shader</cat>
<shader>
<description>A bokeh blur shader which applies screen blur depending on distance.</description>
<parameters>{{ShaderParameter|IMaterial|depthtext|The depth texture, usually should be "_rt_FullFrameFB"</parameters>⤶
<parameters>⤶
<item name="depthtext" type="IMaterial">The depth texture, usually should be "_rt_FullFrameFB"</item>⤶
⤶
<item name="focus" type="number">The focus distance?</item>⤶
⤶
<item name="focusradius" type="number">The focus radius?</item>⤶
⤶
<item name="size" type="number">The strength of the blur</item>⤶
</parameters>⤶
</shader>
⤶
⤶
{{ShaderParameter|number|focus|The focus distance?}}⤶
{{ShaderParameter|number|focusradius|The focus radius?}}⤶
{{ShaderParameter|number|size|The strength of the blur}}⤶
}}⤶