Revision Difference
Shaders/g_refract#517099
<cat>shader</cat>
<shader>
<description>Shader used for the now-absent Morph post-processing effect. This effect can be restored with an [addon](http://steamcommunity.com/sharedfiles/filedetails/?id=501088470) available on the Workshop.</description>
<parameters>{{ShaderParameter|number|refractamount|Refract amount</parameters>⤶
<parameters>⤶
<item name="refractamount" type="number">Refract amount</item>⤶
⤶
{{ShaderParameter|number|bluramount⤶
</parameters>⤶
</shader>
{{ShaderParameter|number|bluramount}}⤶
{{ShaderParameter|ITexture|fbtexture|Texture/Render target to apply the morph to}}⤶
{{ShaderParameter|ITexture|normalmap|Texture that holds the morph directions - red channel for X, green channel for Y.}}
}}<item name="fbtexture" type="ITexture">Texture/Render target to apply the morph to</item>⤶
⤶
<item name="normalmap" type="ITexture">Texture that holds the morph directions - red channel for X, green channel for Y.</item>⤶
}}