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Shaders/g_refract#520129

<cat>shader</cat> <title>g_refract</title>⤶ <shader> <description>Shader used for the now-absent Morph post-processing effect. This effect can be restored with an [addon](http://steamcommunity.com/sharedfiles/filedetails/?id=501088470) available on the Workshop.</description> <parameters> <item name="refractamount" type="number">Refract amount</item> <item name="bluramount" type="number"></item> <item name="fbtexture" type="ITexture">Texture/Render target to apply the morph to</item> <item name="normalmap" type="ITexture">Texture that holds the morph directions - red channel for X, green channel for Y.</item> </parameters> </shader>