Revision Difference
Shaders/g_refract#520129
<cat>shader</cat>
<title>g_refract</title>⤶
<shader>
<description>Shader used for the now-absent Morph post-processing effect. This effect can be restored with an [addon](http://steamcommunity.com/sharedfiles/filedetails/?id=501088470) available on the Workshop.</description>
<parameters>
<item name="refractamount" type="number">Refract amount</item>
<item name="bluramount" type="number"></item>
<item name="fbtexture" type="ITexture">Texture/Render target to apply the morph to</item>
<item name="normalmap" type="ITexture">Texture that holds the morph directions - red channel for X, green channel for Y.</item>
</parameters>
</shader>