Revision Difference
Shaders/g_texturize#512892
<cat>shader</cat>⤶
<shader>⤶
<description>⤶
Replaces every pixel with a part of the texture set by $basetexture.⤶
The texture used must be power of 2 and be 8 times as high as wide in order to function.⤶
The shader replaces every pixel with a part of the texture depending on it's brightness.⤶
Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.⤶
</description>⤶
<parameters>{{ShaderParameter|number|scalex|The size of the texturing on the x axis</parameters>⤶
⤶
</shader>⤶
⤶
⤶
{{ShaderParameter|number|scaley|The size of the texturing on the y axis}}⤶
}}