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History for FontData

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<cat>struct</cat> <structure> <description>Used for <page>surface.CreateFont</page>.</description> <fields> {{StructureField|string|font|The font source. This must be the actual name of the font, not a file name. Font files are stored in resource/fonts/. This cannot be an existing game font, i.e. "ChatText", "Trebuchet18", etc. (<page>Default Fonts</page>) The length is limited to 31 characters maximum.|"Arial" </fields> </structure> {{StructureField|boolean|extended|Allow the font to display glyphs that are outside of the Latin-1 range. Unicode code points above 0xFFFF are not supported.|false}}{{StructureField|number|size|The font height in pixels `Range:` 4 - 255|13 }}{{StructureField|number|weight|The font boldness|500}}{{StructureField|number|blursize|The strength of the font blurring `Range:` 0 - 80|0 }}{{StructureField|number|scanlines|The "scanline" interval Must be &gt; 1 to work. This setting is per blursize per font - so if you create a font using "Arial" without scanlines, you cannot create an Arial font using scanlines with the same blursize|0 }}{{StructureField|boolean|antialias|Smooth the font|true}}{{StructureField|boolean|underline|Add an underline to the font|false}}{{StructureField|boolean|italic|Make the font italic|false}}{{StructureField|boolean|strikeout|Add a strike through|false}}{{StructureField|boolean|symbol|Enables the use of symbolic fonts such as Webdings|false}}{{StructureField|boolean|rotary|Seems to add a line in the middle of each letter|false}}{{StructureField|boolean|shadow|Add shadow casting to the font|false}}{{StructureField|boolean|additive|Additive rendering|false}}{{StructureField|boolean|outline|Add a black outline to the font. This does not work well with antialias, and only allows black 1-pixel outlines. It may be preferable to not use this parameter, and instead use <page>draw.SimpleTextOutlined</page> when drawing text that you want outlined.|false }} }}

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