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Structures/PhysicsObjectSave#516798

<cat>struct</cat> <structure>⤶ <description>⤶ Structure used in storing/restoring physics object attributes.⤶ {{Structure⤶ |Description=Structure used in storing/restoring physics object attributes.⤶ <page>duplicator.GenericDuplicatorFunction</page> and <page>duplicator.DoGenericPhysics</page> use a table of PhysicsObjectSaves with the struct's index in the table being the physics object ID. Pos and Angle are set by the following: ``` Pos, Angle = WorldToLocal(phys:GetPos(), phys:GetAngle(), Vector( 0, 0, 0 ), Angle( 0, 0, 0 )) ``` ⤶ </description>⤶ <fields>{{StructureField|Vector|Pos|The entity's world position made local with <page>Global.WorldToLocal</page></fields>⤶ ⤶ </structure>⤶ |Fields=⤶ {{StructureField|Vector|Pos|The entity's world position made local with <page>Global.WorldToLocal</page>}}⤶ {{StructureField|Angle|Angle|The entity's world angles made local with <page>Global.WorldToLocal</page>}} {{StructureField|boolean|Frozen|Whether the entity is moveable. Equal to (`not` <page>PhysObj:IsMoveable</page>)}} {{StructureField|boolean|NoGrav|Whether the entity's gravity is affected by gravity or not. <page>PhysObj:IsGravityEnabled</page>}} {{StructureField|boolean|Sleep|Whether the entity is dormant or not. <page>PhysObj:IsAsleep</page>}} }}