Revision Difference
Structures/PhysicsObjectSave#552712
<cat>struct</cat>⤶
<structure>
<realm>Server</realm>
<description>
Structure used in storing/restoring physics object attributes.
<page>duplicator.GenericDuplicatorFunction</page> and <page>duplicator.DoGenericPhysics</page> use a table of PhysicsObjectSaves with the struct's index in the table being the physics object ID.
<page>duplicator.GenericDuplicatorFunction</page> and <page>duplicator.DoGenericPhysics</page> use a table of **PhysicsObjectSave**s with the struct's index in the table being the physics object ID.
Pos and Angle are set by the following:
```
Pos, Angle = WorldToLocal(phys:GetPos(), phys:GetAngle(), Vector( 0, 0, 0 ), Angle( 0, 0, 0 ))
```
</description>
<fields>
<item name="Pos" type="Vector">The entity's world position made local with <page>Global.WorldToLocal</page></item>
<item name="Angle" type="Angle">The entity's world angles made local with <page>Global.WorldToLocal</page></item>
<item name="Frozen" type="boolean">Whether the entity is moveable. Equal to (`not` <page>PhysObj:IsMoveable</page>)</item>
<item name="NoGrav" type="boolean">Whether the entity's gravity is affected by gravity or not. <page>PhysObj:IsGravityEnabled</page></item>
<item name="Sleep" type="boolean">Whether the entity is dormant or not. <page>PhysObj:IsAsleep</page></item>
</fields>
</structure>