Revision Difference
Structures/RenderCamData#512062
<cat>struct</cat>⤶
<structure>⤶
<description>⤶
Used for <page>cam.Start</page>.⤶
⤶
Unless stated otherwise, the default values for all these keys would be inherited from the engine's current CViewSetup and do not have static representations.⤶
</description>⤶
<fields>{{StructureField|number|x|The x position of the view port</fields>⤶
⤶
</structure>⤶
⤶
{{StructureField|number|y|The y position of the view port}}{{StructureField|number|w|The width of the view port}}{{StructureField|number|h|The height of the view port}}{{StructureField|string|type|The type of cam. Valid types are:⤶
* "2D" - No additional arguments are required⤶
* "3D" - Only origin and angles are needed, all other parameters are optional.|"3D"⤶
}}{{StructureField|Vector|origin|The position to render from}}{{StructureField|Angle|angles|The angles to render from}}{{StructureField|number|fov|The field of view}}{{StructureField|number|aspect|The aspect ratio of the view port (Note that this is NOT set to w/h by default)}}{{StructureField|number|zfar|The distance to the far clipping plane}}{{StructureField|number|znear|The distance to the near clipping plane}}{{StructureField|boolean|subrect|Set to true if this is to draw into a subrect of the larger screen.|false}}{{StructureField|boolean|bloomtone|m_bDoBloomAndToneMapping|false}}{{StructureField|table|offcenter|A table having these keys: ( all floats )⤶
* left⤶
* right⤶
* bottom⤶
* top⤶
}}{{StructureField|table|ortho|If set, makes the view/camera orthogonal. A table having these keys: ( all floats )⤶
* left⤶
* right⤶
* bottom⤶
* top⤶
}}⤶
}}