Revision Difference
Structures/RenderCamData#517017
<cat>struct</cat>
<structure>
<description>
Used for <page>cam.Start</page>.
Unless stated otherwise, the default values for all these keys would be inherited from the engine's current CViewSetup and do not have static representations.
</description>
<fields>{{StructureField|number|x|The x position of the view port</fields>⤶
⤶
</structure>⤶
⤶
{{StructureField|number|y|The y position of the view port}}{{StructureField|number|w|The width of the view port}}{{StructureField|number|h|The height of the view port}}{{StructureField|string|type|The type of cam. Valid types are:⤶
<fields>⤶
<item name="x" type="number">The x position of the view port</item>⤶
<item name="y" type="number">The y position of the view port</item>⤶
<item name="w" type="number">The width of the view port</item>⤶
<item name="h" type="number">The height of the view port</item>⤶
{{StructureField|string|type|The type of cam. Valid types are:⤶
* "2D" - No additional arguments are required
* "3D" - Only origin and angles are needed, all other parameters are optional.|"3D"
}}{{StructureField|Vector|origin|The position to render from}}{{StructureField|Angle|angles|The angles to render from}}{{StructureField|number|fov|The field of view}}{{StructureField|number|aspect|The aspect ratio of the view port (Note that this is NOT set to w/h by default)}}{{StructureField|number|zfar|The distance to the far clipping plane}}{{StructureField|number|znear|The distance to the near clipping plane}}{{StructureField|boolean|subrect|Set to true if this is to draw into a subrect of the larger screen.|false}}{{StructureField|boolean|bloomtone|m_bDoBloomAndToneMapping|false}}{{StructureField|table|offcenter|A table having these keys: ( all floats )⤶
</fields>⤶
⤶
</structure>⤶
⤶
<item name="origin" type="Vector">The position to render from</item>⤶
<item name="angles" type="Angle">The angles to render from</item>⤶
<item name="fov" type="number">The field of view</item>⤶
<item name="aspect" type="number">The aspect ratio of the view port (Note that this is NOT set to w/h by default)</item>⤶
<item name="zfar" type="number">The distance to the far clipping plane</item>⤶
<item name="znear" type="number">The distance to the near clipping plane</item>⤶
{{StructureField|boolean|subrect|Set to true if this is to draw into a subrect of the larger screen.|false}}{{StructureField|boolean|bloomtone|m_bDoBloomAndToneMapping|false}}<item name="offcenter" type="table">A table having these keys: ( all floats )⤶
* left
* right
* bottom
* top⤶
}}{{StructureField|table|ortho|If set, makes the view/camera orthogonal. A table having these keys: ( all floats )
* top</item>⤶
<item name="ortho" type="table">If set, makes the view/camera orthogonal. A table having these keys: ( all floats )
* left
* right
* bottom
* top⤶
}}⤶
}}* top</item>⤶
⤶
}}