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Structures/RenderCamData#552719

<cat>struct</cat>⤶ <structure> <realm>Client</realm> <description> Used for <page>cam.Start</page>. Unless stated otherwise, the default values for all these keys would be inherited from the engine's current CViewSetup and do not have static representations. Unless stated otherwise, the default values for all these keys would be inherited from the engine's current `CViewSetup` and do not have static representations. </description> <fields> <item name="x" type="number">The x position of the view port</item> <item name="y" type="number">The y position of the view port</item> <item name="w" type="number">The width of the view port</item> <item name="h" type="number">The height of the view port</item> <item name="type" type="string" default="3D">The type of cam. Valid types are: * "2D" - No additional arguments are required * "3D" - Only origin and angles are needed, all other parameters are optional.</item> <item name="origin" type="Vector">The position to render from</item> <item name="angles" type="Angle">The angles to render from</item> <item name="fov" type="number">The field of view</item> <item name="aspect" type="number">The aspect ratio of the view port (Note that this is NOT set to w/h by default)</item> <item name="zfar" type="number">The distance to the far clipping plane</item> <item name="znear" type="number">The distance to the near clipping plane</item> <item name="subrect" type="boolean" default="false">Set to true if this is to draw into a subrect of the larger screen.</item> <item name="bloomtone" type="boolean" default="false">m_bDoBloomAndToneMapping</item> <item name="offcenter" type="table">A table having these keys: ( all floats ) * left * right * bottom * top</item> <item name="ortho" type="table">If set, makes the view/camera orthogonal. A table having these keys: ( all floats ) * left * right * bottom * top</item> </fields> </structure>