Revision Difference
Tool:SetObject#528133
<function name="SetObject" parent="Tool" type="classfunc">
<description>
Stores an <page>Entity</page> for later use in the tool.
The stored values can be retrieved by <page>Tool:GetEnt</page>, <page>Tool:GetPos</page>, <page>Tool:GetLocalPos</page>, <page>Tool:GetPhys</page>, <page>Tool:GetBone</page> and <page>Tool:GetNormal</page>
</description>
<realm>Shared</realm>
<file line="112">gamemodes/sandbox/entities/weapons/gmod_tool/object.lua</file>
<args>
<arg name="id" type="number">The id of the object to store.</arg>
<arg name="ent" type="Entity">The entity to store.</arg>
<arg name="pos" type="Vector">The position to store. <br/> <note>this position is in **global space** and is internally converted to **local space** relative to the object, so when you retrieve it later it will be corrected to the object's new position</note></arg>⤶
<arg name="pos" type="Vector">The position to store.⤶
<note>this position is in **global space** and is internally converted to **local space** relative to the object, so when you retrieve it later it will be corrected to the object's new position</note></arg>⤶
<arg name="phys" type="PhysObj">The physics object to store.</arg>
<arg name="bone" type="number">The hit bone to store.</arg>
<arg name="normal" type="Vector">The hit normal to store.</arg>
</args>
</function>