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Vehicle:SetVehicleParams#512261

<function name="SetVehicleParams" parent="Vehicle" type="classfunc">⤶ <description>⤶ Sets the vehicle parameters for given vehicle.⤶ ⤶ <note>Not all variables from the <page>VehicleParams</page> can be set.</note>⤶ ⤶ <bug issue="2625">Because this method uses miles per hour but <page>Vehicle:GetVehicleParams</page> returns Hammer units per second, this method incorrectly modifies the vehicle engine's "boostMaxSpeed", "maxRevSpeed" and "maxSpeed" even when not explicitly set in a call to this method.⤶ ⤶ **Workaround**: In order to retain the original values for these fields, call <page>Vehicle:GetVehicleParams</page> yourself, convert the mentioned fields from Hammer units per second to miles per hour (1 MPH &amp;asymp; 17.6 HU/s in this case) and add them to the table passed into the call to this setter. Avoid doing this repeatedly to avoid floating point inaccuracies over time (store the ready-calculated value for next time if possible).</bug>⤶ </description>⤶ <realm>Server</realm>⤶ <args>⤶ <arg name="params" type="table">The new new vehicle parameters. See &lt;page&gt;VehicleParams&lt;/page&gt;</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Adds 25 horsepower to every vehicle spawned.</description>⤶ <code>⤶ hook.Add("PlayerSpawnedVehicle", "VehicleParamsExample", function(ply, ent)⤶ ⤶ local params = ent:GetVehicleParams()⤶ ⤶ ⤶ params.engine.horsepower = params.engine.horsepower + 25⤶ ⤶ ⤶ ent:SetVehicleParams(params)⤶ ⤶ end)⤶ </code>⤶ ⤶ </example>