Revision Difference
WEAPON:CalcView#512113
<function name="CalcView" parent="WEAPON" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Allows you to adjust player view while this weapon in use.⤶
⤶
This hook is called from the default implementation of <page>GM:CalcView</page> ([https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/gamemode/cl_init.lua#L376-L383]). Therefore, it will not be called if any other hook added to CalcView returns any value, or if the current gamemode overrides the default hook and does not call the SWEP function.⤶
⤶
<bug pull="1348">SWEPs that define this function will not work with the [taunt camera.](/gmod/Global/TauntCamera)</bug>⤶
</description>⤶
<realm>Client</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="ply" type="Player">The owner of weapon</arg>⤶
<arg name="pos" type="Vector">Current position of players view</arg>⤶
<arg name="ang" type="Angle">Current angles of players view</arg>⤶
<arg name="fov" type="number">Current FOV of players view</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Vector">New position of players view</ret>⤶
<ret name="" type="Angle">New angle of players view</ret>⤶
<ret name="" type="number">New FOV of players view</ret>⤶
</rets>⤶
</function>⤶
⤶