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WEAPON:CalcView#517536

<function name="CalcView" parent="WEAPON" type="hook"> <ishook>yes</ishook> <description> Allows you to adjust player view while this weapon in use. This hook is called from the default implementation of <page>GM:CalcView</page> ([https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/gamemode/cl_init.lua#L376-L383]). Therefore, it will not be called if any other hook added to CalcView returns any value, or if the current gamemode overrides the default hook and does not call the SWEP function. <bug pull="1348">SWEPs that define this function will not work with the [taunt camera.](/gmod/Global/TauntCamera)</bug>⤶ <bug pull="1348">SWEPs that define this function will not work with the <page text="taunt camera.">Global.TauntCamera</page></bug>⤶ </description> <realm>Client</realm> <predicted>No</predicted> <args> <arg name="ply" type="Player">The owner of weapon</arg> <arg name="pos" type="Vector">Current position of players view</arg> <arg name="ang" type="Angle">Current angles of players view</arg> <arg name="fov" type="number">Current FOV of players view</arg> </args> <rets> <ret name="" type="Vector">New position of players view</ret> <ret name="" type="Angle">New angle of players view</ret> <ret name="" type="number">New FOV of players view</ret> </rets> </function>