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WEAPON:Deploy#512125

<function name="Deploy" parent="WEAPON" type="hook">⤶ <ishook>yes</ishook>⤶ <description>⤶ Called when player has just switched to this weapon.⤶ ⤶ <note>Due to this hook being predicted, it is not called clientside in singleplayer at all, and in multiplayer it will not be called clientside if the weapon is switched with <page>Player:SelectWeapon</page> or the "use" console command, however it will be called clientside with the default weapon selection menu and when using <page>CUserCmd:SelectWeapon</page></note>⤶ </description>⤶ <realm>Shared</realm>⤶ <predicted>Yes</predicted>⤶ <hidepredictionwarning>Disable automatic prediction warning</hidepredictionwarning>⤶ <rets>⤶ <ret name="" type="boolean">Return true to allow switching away from this weapon using lastinv command</ret>⤶ </rets>⤶ </function>⤶ ⤶