Revision Difference
WEAPON:DrawHUD#552951
<function name="DrawHUD" parent="WEAPON" type="hook">
<ishook>yes</ishook>⤶
<description>
This hook allows you to draw on screen while this weapon is in use.
If you want to draw a custom crosshair, consider using <page>WEAPON:DoDrawCrosshair</page> instead.
</description>
<realm>Client</realm>
<predicted>No</predicted>⤶
</function>
<example>
<description>Weapon:DrawHud() as defined in weapon_cs_base, with more notes</description>
<code>
function SWEP:DrawHUD()
-- No crosshair when ironsights is on
if ( self.Weapon:GetNWBool( "Ironsights" ) ) then return end
local x, y -- local, always
-- If we're drawing the local player, draw the crosshair where they're aiming
-- instead of in the center of the screen.
if ( self:GetOwner() == LocalPlayer() && self:GetOwner():ShouldDrawLocalPlayer() ) then
local tr = util.GetPlayerTrace( self:GetOwner() )
tr.mask = ( CONTENTS_SOLID+CONTENTS_MOVEABLE+CONTENTS_MONSTER+CONTENTS_WINDOW+CONTENTS_DEBRIS+CONTENTS_GRATE+CONTENTS_AUX ) -- List the enums that should mask the crosshair on camrea/thridperson
local trace = util.TraceLine( tr )
local coords = trace.HitPos:ToScreen()
x, y = coords.x, coords.y
else
x, y = ScrW() / 2.0, ScrH() / 2.0 -- Center of screen
end
local scale = 10 * self.Primary.Cone
local LastShootTime = self.Weapon:GetNWFloat( "LastShootTime", 0 )
-- Scale the size of the crosshair according to how long ago we fired our weapon
scale = scale * (2 - math.Clamp( (CurTime() - LastShootTime) * 5, 0.0, 1.0 ))
-- R G B Alpha
surface.SetDrawColor( 0, 255, 0, 255 ) -- Sets the color of the lines we're drawing
-- Draw a crosshair
local gap = 40 * scale
local length = gap + 20 * scale
-- x1, y1, x2, y2
surface.DrawLine( x - length, y, x - gap, y ) -- Left
surface.DrawLine( x + length, y, x + gap, y ) -- Right
surface.DrawLine( x, y - length, x, y - gap ) -- Top
surface.DrawLine( x, y + length, x, y + gap ) -- Bottom
end
</code>
<output>Draws 4 lines for crosshairs</output>
</example>