Revision Difference
WEAPON:SecondaryAttack#547966
<function name="SecondaryAttack" parent="WEAPON" type="hook">
	<ishook>yes</ishook>
	<description>
Called when secondary attack button ( +attack2 ) is pressed.
For issues with this hook being called rapidly on the client side, see the global function <page>Global.IsFirstTimePredicted</page>.
	</description>
	<realm>Shared</realm>
	<predicted>Yes</predicted>
</function>
<example>
	<description>This is how it is defined in weapon_base</description>
	<code>
function SWEP:SecondaryAttack()
	-- Make sure we can shoot first
	if ( !self:CanSecondaryAttack() ) then return end
	-- Play shoot sound
	self.Weapon:EmitSound("Weapon_Shotgun.Single")
	
	-- Shoot 9 bullets, 150 damage, 0.75 aimcone
	self:ShootBullet( 150, 9, 0.2 )
	
	-- Remove 1 bullet from our clip
	self:TakeSecondaryAmmo( 1 )
	
	-- Punch the player's view
	self.Owner:ViewPunch( Angle( -10, 0, 0 ) )
	self:GetOwner():ViewPunch( Angle( -10, 0, 0 ) )
end
	</code>
</example>
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