Revision Difference
WEAPON:SecondaryAttack#553183
<function name="SecondaryAttack" parent="WEAPON" type="hook">
<ishook>yes</ishook>⤶
<description>
Called when secondary attack button ( +attack2 ) is pressed.
For issues with this hook being called rapidly on the client side, see the global function <page>Global.IsFirstTimePredicted</page>.
</description>
<realm>Shared</realm>
<predicted>Yes</predicted>
</function>
<example>
<description>This is how it is defined in weapon_base</description>
<code>
function SWEP:SecondaryAttack()
-- Make sure we can shoot first
if ( !self:CanSecondaryAttack() ) then return end
-- Play shoot sound
self.Weapon:EmitSound("Weapon_Shotgun.Single")
-- Shoot 9 bullets, 150 damage, 0.75 aimcone
self:ShootBullet( 150, 9, 0.2 )
-- Remove 1 bullet from our clip
self:TakeSecondaryAmmo( 1 )
-- Punch the player's view
self:GetOwner():ViewPunch( Angle( -10, 0, 0 ) )
end
</code>
</example>