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WEAPON:Think#546878

<function name="Think" parent="WEAPON" type="hook"> <ishook>yes</ishook> <description> Called when the swep thinks. This hook won't be called during the deploy animation and when using <page>Weapon:DefaultReload</page>. ⤶ <note>Despite being a predicted hook, this hook is called clientside in single player, however it will not be recognized as a predicted hook to <page>Player:GetCurrentCommand</page>.</note>⤶ ⤶ <note>Works only in players hands.Don't work in NPCs hands.</note>⤶ <note>Despite being a predicted hook, this hook is called clientside in single player, however it will not be recognized as a predicted hook to <page>Player:GetCurrentCommand</page>.</note>⤶ <note>This hook will be called before Player movement is processed on the client, and after on the server.</note> <bug issue="2855">This will not be run during deploy animations after a serverside-only deploy. This usually happens after picking up and dropping an object with +use.</bug> </description> <realm>Shared</realm> <predicted>Yes</predicted> <hidepredictionwarning>Disable automatic prediction warning</hidepredictionwarning> </function>