Revision Difference
Weapon:DefaultReload#523870
<function name="DefaultReload" parent="Weapon" type="classfunc">
<description>Forces the weapon to reload while playing given animation.</description>⤶
<description>Forces the weapon to reload while playing given animation.⤶
<note>⤶
This will stop the <page>Weapon:Think</page> function from getting called while the weapon is reloading!⤶
</note>⤶
</description>⤶
<realm>Shared</realm>
<args>
<arg name="act" type="number">Sequence to use as reload animation. Uses the <page>Enums/ACT</page>.</arg>
</args>
<rets>
<ret name="" type="boolean">Did reloading actually take place</ret>
</rets>
</function>