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Weapon:GetActivity#512177

<function name="GetActivity" parent="Weapon" type="classfunc">⤶ <description>⤶ Returns the sequence enumeration number that the weapon is playing.⤶ ⤶ <bug issue="2543">This can return inconsistent results between the server and client.</bug>⤶ </description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="number">Current activity, see <page>ACT</page>. Returns 0 if the weapon doesn't have active sequence.</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>This will return the ACT_ENUM that is currently active for the weapon.</description>⤶ <code>⤶ local wep = Entity(1):GetActiveWeapon()⤶ ⤶ if ( IsValid( wep ) ) then // Makes sure that wep exists⤶ ⤶ print( wep:GetActivity() ) // Prints the sequence number⤶ ⤶ end⤶ </code>⤶ ⤶ </example>