Revision Difference
Weapon:GetActivity#512177
<function name="GetActivity" parent="Weapon" type="classfunc">⤶
<description>⤶
Returns the sequence enumeration number that the weapon is playing.⤶
⤶
<bug issue="2543">This can return inconsistent results between the server and client.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="number">Current activity, see <page>ACT</page>. Returns 0 if the weapon doesn't have active sequence.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>This will return the ACT_ENUM that is currently active for the weapon.</description>⤶
<code>⤶
local wep = Entity(1):GetActiveWeapon()⤶
⤶
if ( IsValid( wep ) ) then // Makes sure that wep exists⤶
⤶
print( wep:GetActivity() ) // Prints the sequence number⤶
⤶
end⤶
</code>⤶
⤶
</example>