Revision Difference
cam.GetModelMatrix#561910
<function name="GetModelMatrix" parent="cam" type="libraryfunc">
<description>Returns a copy of the model matrix that is at the top of the stack.
<note>Editing the matrix **will not** edit the current view. To do so, you will have to **push** it.</note>
<note>This function essentially returns the copy of the last pushed model matrix.</note>⤶
<note>Editing the matrix **will not** edit the current view. To do so, you will have to use <page>cam.PushModelMatrix</page>.</note>
</description>
<realm>Client</realm>
<rets>
<ret name="" type="VMatrix">The currently active matrix.</ret>
</rets>
</function>