Revision Difference
cam.IgnoreZ#528918
<function name="IgnoreZ" parent="cam" type="libraryfunc">
<description>Tells the renderer to ignore the depth buffer and draw any upcoming operation "ontop" of everything that was drawn yet.</description>⤶
<description>Tells the renderer to ignore the depth buffer and draw any upcoming operation "ontop" of everything that was drawn yet.⤶
⤶
This is identical to calling `render.DepthRange( 0, 0.01 )` for `true` and `render.DepthRange( 0, 1 )` for `false`. See <page>render.DepthRange</page>.⤶
</description>⤶
<realm>Client</realm>
<args>
<arg name="ignoreZ" type="boolean">Determines whenever to ignore the depth buffer or not.</arg>
</args>
</function>