Revision Difference
cam.Start2D#514093
<function name="Start2D" parent="cam" type="libraryfunc">⤶
<description>⤶
Sets up a new 2D rendering context. Must be finished by <page>cam.End2D</page>.⤶
⤶
This is almost always used with a render target from the <page>render</page>. To set its position use <page>render.SetViewPort</page> with a target already stored.⤶
⤶
<note>This will put an identity matrix at the top of the model matrix stack. If you are trying to use <page>cam.PushModelMatrix</page>, call it after this function and not before.</note>⤶
<rendercontext hook="false" type="2D"/>⤶
</description>⤶
<realm>Client</realm>⤶
</function>⤶
⤶
<example>⤶
<description>Sets the viewport then draws on the view with 2d methods</description>⤶
<code>⤶
local oldW, oldH = ScrW(), ScrH()⤶
render.SetViewPort( 0, 100, 50, 50 )⤶
cam.Start2D()⤶
surface.SetDrawColor( 255, 255, 255 )⤶
surface.DrawLine( 10, 10, 100, 100 )⤶
cam.End2D()⤶
render.SetViewPort( 0, 0, oldW, oldH )⤶
</code>⤶
⤶
</example>