Revision Difference
cam.Start3D2D#517304
<function name="Start3D2D" parent="cam" type="libraryfunc">
<description>
Sets up a new 2D rendering context. Must be finished by <page>cam.End3D2D</page>. This function pushes a new matrix onto the stack. (<page>cam.PushModelMatrix</page>)
<rendercontext hook="false" type="2D"/>
<rendercontext hook="false" type="3D"/>
</description>
<realm>Client</realm>
<args>
<arg name="pos" type="Vector">Origin of the 3D2D context, ie. the top left corner, (0, 0).</arg>
<arg name="angles" type="Angle">Angles of the 3D2D context.&amp;lt;br&amp;gt;
+x in the 2d context corresponds to +x of the angle (its forward direction).&amp;lt;br&amp;gt;
+y in the 2d context corresponds to -y of the angle (its right direction).

If (dx, dy) are your desired (+x, +y) unit vectors, the angle you want is dx:AngleEx(dx:Cross(-dy)).</arg>
<arg name="scale" type="number">The scale of the render context.
If scale is 1 then 1 pixel in 2D context will equal to 1 unit in 3D context.</arg>
</args>
</function>
<example>
<code>
hook.Add("PostDrawOpaqueRenderables", "example", function()
local trace = LocalPlayer():GetEyeTrace()
local angle = trace.HitNormal:Angle()
render.DrawLine( trace.HitPos, trace.HitPos + 8 * angle:Forward(), Color( 255, 0, 0 ), true )
render.DrawLine( trace.HitPos, trace.HitPos + 8 * -angle:Right(), Color( 0, 255, 0 ), true )
render.DrawLine( trace.HitPos, trace.HitPos + 8 * angle:Up(), Color( 0, 0, 255 ), true )
cam.Start3D2D( trace.HitPos, angle, 1 )
surface.SetDrawColor( 255, 165, 0, 255 )
surface.DrawRect( 0, 0, 8, 8 )
render.DrawLine( Vector( 0, 0, 0 ), Vector( 8, 8, 8 ), Color( 100, 149, 237, 255 ), true )
cam.End3D2D()
end )
</code>
<output></output>⤶
<output><image src="cam.Start3D2D_example_1.png"/></output>⤶
</example>