Revision Difference
concommand.Add#561244
<function name="Add" parent="concommand" type="libraryfunc">
<description>
Creates a console command that runs a function in lua with optional autocompletion function and help text.
<bug issue="1183">This will fail if the concommand was previously removed with <page>concommand.Remove</page> in a different realm (creating a command on the client that was removed from the server and vice-versa).</bug>
</description>
<realm>Shared and Menu</realm>
<file line="24-L33">lua/includes/modules/concommand.lua</file>
<args>
<arg name="name" type="string">The command name to be used in console.
This cannot be a name of existing console command or console variable. It will silently fail if it is.</arg>
<arg name="callback" type="function">The function to run when the concommand is executed. Arguments passed are:⤶
* <page>Player</page> ply - The player that ran the concommand. NULL entity if command was entered with the dedicated server console.⤶
* <page>string</page> cmd - The concommand string (if one callback is used for several concommands).⤶
* <page>table</page> args - A table of all string arguments.⤶
* <page>string</page> argStr - The arguments as a string.</arg>
<arg name="autoComplete" type="function" default="nil">The function to call which should return a table of options for autocompletion. (<page text="Autocompletion Tutorial">Console_Command_Auto-completion</page>)⤶
⤶
This only properly works on the client since it is **not** networked. Arguments passed are:⤶
* <page>string</page> cmd - The concommand this autocompletion is for.⤶
* <page>string</page> args - The arguments typed so far.</arg>⤶
<arg name="callback" type="function">The function to run when the concommand is executed.⤶
<callback>⤶
<arg name="ply" type="Player">The player that ran the concommand. NULL entity if command was entered with the dedicated server console.</arg>⤶
<arg name="cmd" type="string">The concommand string (if one callback is used for several concommands).</arg>⤶
<arg name="args" type="table">A table of all string arguments.</arg>
<arg name="argStr" type="string">The arguments as a string.</arg>⤶
</callback>⤶
</arg>⤶
⤶
<arg name="autoComplete" type="function" default="nil">⤶
The function to call which should return a table of options for autocompletion. (<page text="Autocompletion Tutorial">Console_Command_Auto-completion</page>)⤶
⤶
This only properly works on the client since it is **not** networked.⤶
⤶
<callback>⤶
<arg name="cmd" type="string">The concommand this autocompletion is for.</arg>⤶
<arg name="args" type="string">The arguments typed so far.</arg>⤶
</callback>⤶
</arg>⤶
<arg name="helpText" type="string" default="nil">The text to display should a user run 'help cmdName'.</arg>
<arg name="flags" type="number" default="0">Concommand modifier flags. See <page>Enums/FCVAR</page>.</arg>
</args>
</function>
<example>
<description>Adds a concommand `killyourself` which will kill the user.</description>
<code>
concommand.Add( "killyourself", function( ply, cmd, args )
ply:Kill()
print( "You killed yourself!" )
end )
</code>
</example>
<example>
<description>A concommand that prints the SteamID and nickname of every player on the server.</description>
<code>
concommand.Add( "retrieveplayers", function()
for _, ply in ipairs( player.GetAll() ) do
print( ply:Nick() .. ", " .. ply:SteamID() .. "\n" )
end
end )
</code>
</example>