Revision Difference
constraint.Keepupright#514431
<function name="Keepupright" parent="constraint" type="libraryfunc">⤶
<description>⤶
Creates a keep upright constraint.⤶
⤶
<note>This function only works on prop_physics or prop_ragdoll.</note>⤶
</description>⤶
<realm>Server</realm>⤶
<file line="631">lua/includes/modules/constraint.lua</file>⤶
<args>⤶
<arg name="ent" type="Entity">The entity to keep upright</arg>⤶
<arg name="ang" type="Angle">The angle defined as "upright"</arg>⤶
<arg name="bone" type="number">The bone of the entity to constrain (0 for boneless)</arg>⤶
<arg name="angularLimit" type="number">Basically, the strength of the constraint</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Entity">The created constraint, if any or false if the constraint failed to set</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>From properties/keep_upright.lua (the right click menu)</description>⤶
<code>constraint.Keepupright( ent, Phys:GetAngles(), 0, 999999 )</code>⤶
⤶
</example>