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constraint.Keepupright#514431

<function name="Keepupright" parent="constraint" type="libraryfunc">⤶ <description>⤶ Creates a keep upright constraint.⤶ ⤶ <note>This function only works on prop_physics or prop_ragdoll.</note>⤶ </description>⤶ <realm>Server</realm>⤶ <file line="631">lua/includes/modules/constraint.lua</file>⤶ <args>⤶ <arg name="ent" type="Entity">The entity to keep upright</arg>⤶ <arg name="ang" type="Angle">The angle defined as &quot;upright&quot;</arg>⤶ <arg name="bone" type="number">The bone of the entity to constrain (0 for boneless)</arg>⤶ <arg name="angularLimit" type="number">Basically, the strength of the constraint</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="Entity">The created constraint, if any or false if the constraint failed to set</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>From properties/keep_upright.lua (the right click menu)</description>⤶ <code>constraint.Keepupright( ent, Phys:GetAngles(), 0, 999999 )</code>⤶ ⤶ </example>