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constraint.NoCollide#560654

<function name="NoCollide" parent="constraint" type="libraryfunc"> <description> Creates an no-collide "constraint". Disables collision between two entities. <note>Does not work with players.</note> </description> <realm>Server</realm> <file line="913-L954">lua/includes/modules/constraint.lua</file> <args> <arg name="Ent1" type="Entity">First entity.</arg> <arg name="Ent2" type="Entity">Second entity.</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls).</arg>⤶ <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls).</arg> <arg name="ent1" type="Entity">First entity.</arg> <arg name="ent2" type="Entity">Second entity.</arg> <arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls).⤶ See <page>Entity:TranslateBoneToPhysBone</page>.</arg> <arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls).⤶ ⤶ See <page>Entity:TranslateBoneToPhysBone</page>.</arg>⤶ </args> <rets> <ret name="" type="Entity">Constraint. Will return false if the constraint could not be created.</ret> <ret name="" type="Entity">The created constraint. ([logic_collision_pair](https://developer.valvesoftware.com/wiki/Logic_collision_pair)) Will return `false` if the constraint could not be created.</ret> </rets> </function>