Revision Difference
constraint.NoCollide#560654
<function name="NoCollide" parent="constraint" type="libraryfunc">
<description>
Creates an no-collide "constraint". Disables collision between two entities.
<note>Does not work with players.</note>
</description>
<realm>Server</realm>
<file line="913-L954">lua/includes/modules/constraint.lua</file>
<args>
<arg name="Ent1" type="Entity">First entity.</arg>
<arg name="Ent2" type="Entity">Second entity.</arg>
<arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls).</arg>⤶
<arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls).</arg>
<arg name="ent1" type="Entity">First entity.</arg>
<arg name="ent2" type="Entity">Second entity.</arg>
<arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls).⤶
⤶
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>
<arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls).⤶
⤶
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>⤶
</args>
<rets>
<ret name="" type="Entity">Constraint. Will return false if the constraint could not be created.</ret>
<ret name="" type="Entity">The created constraint. ([logic_collision_pair](https://developer.valvesoftware.com/wiki/Logic_collision_pair)) Will return `false` if the constraint could not be created.</ret>
</rets>
</function>