Revision Difference
constraint.Weld#514422
<function name="Weld" parent="constraint" type="libraryfunc">⤶
<description>Creates a weld constraint</description>⤶
<realm>Server</realm>⤶
<file line="419">lua/includes/modules/constraint.lua</file>⤶
<args>⤶
<arg name="ent1" type="Entity">The first entity</arg>⤶
<arg name="ent2" type="Entity">The second entity</arg>⤶
<arg name="bone1" type="number">The bonenumber of the first entity (0 for monoboned entities) &amp;lt;br&amp;gt;
&amp;lt;br&amp;gt;
PhysObj number for ragdolls, see: <page>Entity:TranslateBoneToPhysBone</page>.</arg>⤶
<arg name="bone2" type="number">The bonenumber of the second entity</arg>⤶
<arg name="forcelimit" type="number">The amount of force appliable to the constraint before it will break (0 is never)</arg>⤶
<arg name="nocollide" type="boolean">Should ent1 be nocollided to ent2 via this constraint</arg>⤶
<arg name="deleteent1onbreak" type="boolean">If true, when ent2 is removed, ent1 will also be removed</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Entity">constraint</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Adapted from stools/thruster.lua</description>⤶
<code>⤶
function TOOL:LeftClick( trace )⤶
/* Boilerplate stool code to extract ClientConVars to variables */⤶
local thruster = MakeThruster( ply, model, Ang, trace.HitPos, key, key_bk, force, toggle, effect, damageable, soundname )⤶
local weld = constraint.Weld( thruster, trace.Entity, 0, trace.PhysicsBone, 0, collision == 0, true )⤶
-- If you remove the entity thrusters are welded to, the thruster is removed as well⤶
end⤶
</code>⤶
⤶
</example>