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constraint.Weld#514422

<function name="Weld" parent="constraint" type="libraryfunc">⤶ <description>Creates a weld constraint</description>⤶ <realm>Server</realm>⤶ <file line="419">lua/includes/modules/constraint.lua</file>⤶ <args>⤶ <arg name="ent1" type="Entity">The first entity</arg>⤶ <arg name="ent2" type="Entity">The second entity</arg>⤶ <arg name="bone1" type="number">The bonenumber of the first entity (0 for monoboned entities) &amp;amp;lt;br&amp;amp;gt;&#xA;&amp;amp;lt;br&amp;amp;gt;&#xA;PhysObj number for ragdolls, see: &lt;page&gt;Entity:TranslateBoneToPhysBone&lt;/page&gt;.</arg>⤶ <arg name="bone2" type="number">The bonenumber of the second entity</arg>⤶ <arg name="forcelimit" type="number">The amount of force appliable to the constraint before it will break (0 is never)</arg>⤶ <arg name="nocollide" type="boolean">Should ent1 be nocollided to ent2 via this constraint</arg>⤶ <arg name="deleteent1onbreak" type="boolean">If true, when ent2 is removed, ent1 will also be removed</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="Entity">constraint</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Adapted from stools/thruster.lua</description>⤶ <code>⤶ function TOOL:LeftClick( trace )⤶ /* Boilerplate stool code to extract ClientConVars to variables */⤶ local thruster = MakeThruster( ply, model, Ang, trace.HitPos, key, key_bk, force, toggle, effect, damageable, soundname )⤶ local weld = constraint.Weld( thruster, trace.Entity, 0, trace.PhysicsBone, 0, collision == 0, true )⤶ -- If you remove the entity thrusters are welded to, the thruster is removed as well⤶ end⤶ </code>⤶ ⤶ </example>