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dragndrop.HandleDroppedInGame#561179

<function name="HandleDroppedInGame" parent="dragndrop" type="libraryfunc"> <description>If returns true, calls <page>dragndrop.StopDragging</page> in <page>dragndrop.Drop</page>. Seems to be broken and does nothing. Is it for override?</description> <description>Allows you to capture the panel that was dropped into the game (dropped onto the root panel). This function is meant to be overridden.</description> <realm>Client and Menu</realm> <file line="29-L35">lua/includes/extensions/client/panel/dragdrop.lua</file> </function> ⤶ <example>⤶ <code>⤶ dragndrop.HandleDroppedInGame = function()⤶ print("This panel was dropped inside the game:", dragndrop.m_DraggingMain)⤶ end⤶ </code>⤶ </example>