Revision Difference
effects.BeamRingPoint#527876
<function name="BeamRingPoint" parent="effects" type="libraryfunc">
<description>Creates a "beam ring point" effect.</description>
<realm>Shared</realm>
<added>2020.04.29</added>⤶
<args>
<arg name="pos" type="Vector">The origin position of the effect</arg>⤶
<arg name="lifetime" type="number">How long the effect will be drawing for, in seconds</arg>⤶
<arg name="startRad" type="number">Initial radius of the effect</arg>⤶
<arg name="endRad" type="number">Final radius of the effect, at the end of the effect's lifetime</arg>⤶
<arg name="width" type="number">How thick the beam should be</arg>⤶
<arg name="amplitude" type="number">How noisy the beam should be</arg>⤶
<arg name="color" type="table">Beam's <page>Global.Color</page></arg>⤶
<arg name="pos" type="Vector">The origin position of the effect.</arg>⤶
<arg name="lifetime" type="number">How long the effect will be drawing for, in seconds.</arg>⤶
<arg name="startRad" type="number">Initial radius of the effect.</arg>⤶
<arg name="endRad" type="number">Final radius of the effect, at the end of the effect's lifetime.</arg>⤶
<arg name="width" type="number">How thick the beam should be.</arg>⤶
<arg name="amplitude" type="number">How noisy the beam should be.</arg>⤶
<arg name="color" type="table">Beam's <page>Global.Color</page>.</arg>⤶
<arg name="extra" type="table">Extra info, all optional. A table with the following keys: (any combination)
* <page>number</page> speed - ?
* <page>number</page> spread - ?
* <page>number</page> delay - Delay in seconds after which the effect should appear⤶
* <page>number</page> flags- Beam flags⤶
* <page>number</page> framerate - texture framerate⤶
* <page>string</page> material - The material to use instead of the default one⤶
* <page>number</page> delay - Delay in seconds after which the effect should appear.⤶
* <page>number</page> flags- Beam flags.⤶
* <page>number</page> framerate - texture framerate.⤶
* <page>string</page> material - The material to use instead of the default one.⤶
</arg>
</args>
</function>
<example>
<code>
effects.BeamRingPoint( Entity(1):GetEyeTrace().HitPos + Vector(0,0,10), 1, 0, 200, 10, 0, Color(255,255,255))
⤶
</code>⤶
effects.BeamRingPoint( Entity(1):GetEyeTrace().HitPos + Vector( 0, 0, 10 ), 1, 0, 200, 10, 0, Color( 255, 255, 255 ) )
</code>⤶
<output><upload src="70c/8d7eac74df02356.png" size="291360" name="image.png" /></output>
</example>