Revision Difference
engine.LightStyle#515645
<function name="LightStyle" parent="engine" type="libraryfunc">⤶
<description>⤶
This is a direct binding to the function “engine-&gt;LightStyle”. This function allows you to change the default light style of the map - so you can make lighting lighter or darker. You’ll need to call <page>render.RedownloadAllLightmaps</page> clientside to refresh the lightmaps to this new color.⤶
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<bug issue="3626">Calling this function with arguments 0 and "a" will cause dynamic lights such as those produced by the Light tool to stop working.</bug>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="lightstyle" type="number">The lightstyle to edit. 0 to 63. If you want to edit map lighting, you want to set this to 0.</arg>⤶
<arg name="pattern" type="string">The pattern to change the lightstyle to. "a" is the darkest, "z" is the brightest. You can use stuff like "abcxyz" to make flashing patterns. The normal brightness for a map is "m". Values over "z" are allowed, "~" for instance.</arg>⤶
</args>⤶
</function>⤶
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