Revision Difference
engine.LightStyle#518519
<function name="LightStyle" parent="engine" type="libraryfunc">
<description>
This is a direct binding to the function “engine-&gt;LightStyle”. This function allows you to change the default light style of the map - so you can make lighting lighter or darker. You’ll need to call <page>render.RedownloadAllLightmaps</page> clientside to refresh the lightmaps to this new color.
This is a direct binding to the function “engine->LightStyle”. This function allows you to change the default light style of the map - so you can make lighting lighter or darker. You’ll need to call <page>render.RedownloadAllLightmaps</page> clientside to refresh the lightmaps to this new color.
<bug issue="3626">Calling this function with arguments 0 and "a" will cause dynamic lights such as those produced by the Light tool to stop working.</bug>
</description>
<realm>Server</realm>
<args>
<arg name="lightstyle" type="number">The lightstyle to edit. 0 to 63. If you want to edit map lighting, you want to set this to 0.</arg>
<arg name="pattern" type="string">The pattern to change the lightstyle to. "a" is the darkest, "z" is the brightest. You can use stuff like "abcxyz" to make flashing patterns. The normal brightness for a map is "m". Values over "z" are allowed, "~" for instance.</arg>
<arg name="pattern" type="string">The pattern to change the lightstyle to. "a" is the darkest, "z" is the brightest. You can use stuff like "abcxyz" to make flashing patterns. The normal brightness for a map is "m". Values over "z" are allowed, "~" for instance.</arg>
</args>
</function>