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ents.FindAlongRay#514588

<function name="FindAlongRay" parent="ents" type="libraryfunc">⤶ <description>Returns a table of all entities along the ray. The ray does not stop on collisions, meaning it will go through walls/entities.</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="start" type="Vector">The start position of the ray</arg>⤶ <arg name="end" type="Vector">The end position of the ray</arg>⤶ <arg name="mins" type="Vector" default="nil">The mins corner of the ray</arg>⤶ <arg name="maxs" type="Vector" default="nil">The maxs corner of the ray</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="table">Table of the found entities.</ret>⤶ </rets>⤶ </function>⤶ ⤶