Revision Difference
ents.FindAlongRay#514588
<function name="FindAlongRay" parent="ents" type="libraryfunc">⤶
<description>Returns a table of all entities along the ray. The ray does not stop on collisions, meaning it will go through walls/entities.</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="start" type="Vector">The start position of the ray</arg>⤶
<arg name="end" type="Vector">The end position of the ray</arg>⤶
<arg name="mins" type="Vector" default="nil">The mins corner of the ray</arg>⤶
<arg name="maxs" type="Vector" default="nil">The maxs corner of the ray</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="table">Table of the found entities.</ret>⤶
</rets>⤶
</function>⤶
⤶