Revision Difference
ents.FindAlongRay#552527
<function name="FindAlongRay" parent="ents" type="libraryfunc">
	<description>Returns a table of all entities along the ray. The ray does not stop on collisions, meaning it will go through walls/entities.</description>
	<realm>Shared</realm>
	<args>
		<arg name="start" type="Vector">The start position of the ray</arg>
		<arg name="end" type="Vector">The end position of the ray</arg>
		<arg name="mins" type="Vector" default="nil">The mins corner of the ray</arg>
		<arg name="maxs" type="Vector" default="nil">The maxs corner of the ray</arg>
	</args>
	<rets>
		<ret name="" type="table">Table of the found entities.</ret>
		<ret name="" type="table">Table of the found entities. There's a limit of 1024 entities.</ret>
	</rets>
</function>
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