Revision Difference
ents.FindInSphere#562113
<function name="FindInSphere" parent="ents" type="libraryfunc">
<description>
Gets all entities within the specified sphere.
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<note>This internally uses a Spatial Partition to avoid looping through all entities.</note>⤶
<note>This function internally calls <page>ents.FindInBox</page> with some [radius checks](https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/public/collisionutils.cpp#L256-L301) so therefore has the same limitations.</note>⤶
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Serverside, this uses a Spatial Partition internally to avoid looping through all entities, so it is more efficient than using <page>ents.GetAll</page> for this purpose.⤶
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Clientside, this function internally calls <page>util.IsBoxIntersectingSphere</page>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="origin" type="Vector">Center of the sphere.</arg>
<arg name="radius" type="number">Radius of the sphere.</arg>
</args>
<rets>
<ret name="" type="table">A table of all found <page>Entity</page>s.</ret>
</rets>
</function>