Revision Difference
file.Exists#518409
<function name="Exists" parent="file" type="libraryfunc">
<description>Returns a boolean of whether the file or directory exists or not.</description>
<realm>Shared and Menu</realm>
<args>
<arg name="name" type="string">The file or directory's name.</arg>
<arg name="path" type="string">The path of where to look for the file.

* "GAME" Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc)
* "LUA" or "lsv" - All Lua folders (lua/) including gamesmodes and addons
* "DATA" Data folder (garrysmod/data)
* "MOD" Strictly the game folder (garrysmod/), ignores mounting.</arg>⤶
<arg name="name" type="string">The file or directory's name.</arg>
<arg name="path" type="string">The path of where to look for the file.⤶
⤶
* "GAME" Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc)⤶
* "LUA" or "lsv" - All Lua folders (lua/) including gamesmodes and addons⤶
* "DATA" Data folder (garrysmod/data)⤶
* "MOD" Strictly the game folder (garrysmod/), ignores mounting.</arg>⤶
</args>
<rets>
<ret name="" type="boolean">Returns true if the file exists and false if it is not.</ret>
</rets>
</function>
<example>
<description>Prints whether the `data` folder exists in the base directory.</description>
<code>print( file.Exists("data", "GAME") )</code>
<output>true</output>
</example>