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file.Exists#528181

<function name="Exists" parent="file" type="libraryfunc"> <description>Returns a boolean of whether the file or directory exists or not.</description> <realm>Shared and Menu</realm> <args> <arg name="name" type="string">The file or directory's name.</arg> <arg name="path" type="string">The path of where to look for the file. * "GAME" Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc) * "LUA" or "lsv" - All Lua folders (lua/) including gamesmodes and addons⤶ * "DATA" Data folder (garrysmod/data) * "MOD" Strictly the game folder (garrysmod/), ignores mounting.</arg> * `GAME` Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc). * `LUA` or `lsv` - All Lua folders (lua/) including gamesmodes and addons.⤶ * `DATA` Data folder (garrysmod/data). * `MOD` Strictly the game folder (garrysmod/), ignores mounting.</arg> </args> <rets> <ret name="" type="boolean">Returns true if the file exists and false if it does not.</ret> </rets> </function> <example> <description>Prints whether the `data` folder exists in the base directory.</description> <code>print( file.Exists("data", "GAME") )</code> <code>print( file.Exists( "data", "GAME" ) )</code> <output>true</output> ⤶ </example></example>