Revision Difference
file.Exists#528432
<function name="Exists" parent="file" type="libraryfunc">
<description>Returns a boolean of whether the file or directory exists or not.</description>⤶
<description>⤶
Returns a boolean of whether the file or directory exists or not.⤶
<bug issue="1038"> This will sometimes return false clientside for directories received from the server via a clientside lua file. You can work around this by using <page>file.Find</page> with the path to the directory followed by a wildcard (no trailing forward slash) and see if the directory is inside the returned directories table. ⤶
⤶
<example>⤶
<code> local _, dirs = file.Find("path/to/dir*", "LUA") </code> ⤶
</example>⤶
</bug> ⤶
</description>⤶
<realm>Shared and Menu</realm>
<args>
<arg name="name" type="string">The file or directory's name.</arg>
<arg name="path" type="string">The path of where to look for the file.
* `GAME` Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc).
* `LUA` or `lsv` - All Lua folders (lua/) including gamesmodes and addons.
* `DATA` Data folder (garrysmod/data).
* `MOD` Strictly the game folder (garrysmod/), ignores mounting.</arg>
</args>
<rets>
<ret name="" type="boolean">Returns true if the file exists and false if it does not.</ret>
</rets>
</function>
<example>
<description>Prints whether the `data` folder exists in the base directory.</description>
<code>print( file.Exists( "data", "GAME" ) )</code>
<output>true</output>
</example>