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file.Exists#551276

<function name="Exists" parent="file" type="libraryfunc"> <description> Returns a boolean of whether the file or directory exists or not. </description> <realm>Shared and Menu</realm> <args> <arg name="name" type="string">The file or directory's name.</arg> <arg name="gamePath" type="string">The path to look for the files and directories in. See <page text="this list">File_Search_Paths</page> for a list of valid paths.</arg> </args> <rets> <ret name="" type="boolean">Returns `true` if the file exists and `false` if it does not.</ret> </rets> </function> <example> <description>Prints whether the `data` folder exists in the base directory.</description> <code>print( file.Exists( "data", "GAME" ) )</code> <output> ``` true ``` </output> </example>⤶ ⤶ <example>⤶ <description>Workaround for issue [#1038](https://github.com/Facepunch/garrysmod-issues/issues/1038).</description>⤶ <code> ⤶ local _, folders = file.Find( "path/to/dir*", "LUA" )⤶ ⤶ for _, v in ipairs( folders ) do⤶ if v == "dir" then⤶ print( "Directory found!" )⤶ break⤶ end⤶ end⤶ </code> ⤶ </example>