Revision Difference
file.IsDir#528431
<function name="IsDir" parent="file" type="libraryfunc">
<description>Returns whether the given file is a directory or not.</description>⤶
<description>Returns whether the given file is a directory or not.⤶
<bug issue="1038"> This will sometimes return false clientside for directories received from the server via a clientside lua file. You can work around this by using <page>file.Find</page> with the path to the directory followed by a wildcard (no trailing forward slash) and see if the directory is inside the returned directories table. ⤶
⤶
<example>⤶
<code> ⤶
local _, dirs = file.Find("path/to/dir*", "LUA")⤶
if dirs != nil and table.HasValue(dirs, "dir") then print("Directory found!") end⤶
</code> ⤶
</example>⤶
</bug>⤶
</description>⤶
<realm>Shared and Menu</realm>
<args>
<arg name="fileName" type="string">The file or directory's name.</arg>
<arg name="path" type="string">The path of where to look for the file.
* "GAME" Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc)
* "LUA" or "lsv" - All Lua folders (lua/) including gamesmodes and addons
* "DATA" Data folder (garrysmod/data)
* "MOD" Strictly the game folder (garrysmod/), ignores mounting.</arg>
</args>
<rets>
<ret name="" type="boolean">True if the given path is a directory or false if it is a file.</ret>
</rets>
</function>
<example>
<description>Prints if `helloworld.txt` is a directory.</description>
<code>print( file.IsDir("helloworld.txt", "DATA") )</code>
<output>false</output>
⤶
</example></example>