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file.Write#528879

<function name="Write" parent="file" type="libraryfunc"> <description>Writes the given string to a file. Erases all previous data in the file. To add data without deleting previous data, use <page>file.Append</page>.</description> <realm>Shared and Menu</realm> <file line="21-L29">lua/includes/extensions/file.lua</file> <args> <arg name="fileName" type="string">The name of the file being written into. The path is relative to the **data/** folder. This argument will be forced lowercase. The filename **must** end with one of the following: * .txt * .jpg * .png * .vtf * .dat * .json * .vmt Restricted symbols are: `" :`</arg> <arg name="content" type="string">The content that will be written into the file.</arg> <arg name="gamePath" type="string">The path to look for the files and directories in. See <page text="this list">File_Search_Paths</page> for a list of valid paths.</arg>⤶ </args> </function> <example> <description>Writes to **data/helloworld.txt**.</description> <code>file.Write( "helloworld.txt", "This is the content!" )</code> </example>