Revision Difference
file.Write#528879
<function name="Write" parent="file" type="libraryfunc">
<description>Writes the given string to a file. Erases all previous data in the file. To add data without deleting previous data, use <page>file.Append</page>.</description>
<realm>Shared and Menu</realm>
<file line="21-L29">lua/includes/extensions/file.lua</file>
<args>
<arg name="fileName" type="string">The name of the file being written into. The path is relative to the **data/** folder.
This argument will be forced lowercase.
The filename **must** end with one of the following:
* .txt
* .jpg
* .png
* .vtf
* .dat
* .json
* .vmt
Restricted symbols are: `" :`</arg>
<arg name="content" type="string">The content that will be written into the file.</arg>
<arg name="gamePath" type="string">The path to look for the files and directories in. See <page text="this list">File_Search_Paths</page> for a list of valid paths.</arg>⤶
</args>
</function>
<example>
<description>Writes to **data/helloworld.txt**.</description>
<code>file.Write( "helloworld.txt", "This is the content!" )</code>
</example>