Revision Difference
game.GetSkillLevel#550966
<function name="GetSkillLevel" parent="game" type="libraryfunc">
<description>
Returns the difficulty level of the game.
**TIP:** You can use this function in your scripted NPCs or Nextbots to make them harder, however, it is a good idea to lock powerful attacks behind the highest difficulty instead of just increasing the health.
<note>Internally this is tied to the gamerules entity, so you'll have to wait to wait until <page>GM:InitPostEntity</page> is called to return the skill level</note>
**TIP:** You can use this function in your scripted NPCs or Nextbots to make them stronger, however, it is a good idea to lock powerful attacks behind the highest difficulty instead of just increasing the health.
<note>Internally this is tied to the gamerules entity, so you'll have to wait until <page>GM:InitPostEntity</page> is called to return the skill level</note>
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">The difficulty level, Easy( 1 ), Normal( 2 ), Hard( 3 ).</ret>
<ret name="" type="number">The difficulty level, Easy (1), Normal (2), Hard (3).</ret>
</rets>
</function>