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gameevent/break_breakable#548566

<cat>gameevent</cat> <title>break_breakable</title> <structure> <realm>Shared</realm> <description> Called when a func_break is broken by a player. </description> <fields> <item type="string" name="entindex">The <page text="EntIndex">Entity:EntIndex</page> of the broken prop.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the connected player.</item> <item type="number" name="material">Material index of the broken entity.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "break_breakable" ) hook.Add( "break_breakable", "break_breakable_example", function( data ) local entindex = data.entindex // The Entity:EntIndex() of the broken Prop. local userid = data.userid // The UserID of the connected Player. Seems to be 0 every time. local material = data.material // The Material index of the broken entity. // Called when a func_break is broken by a player. end ) </code> </example>