Revision Difference
gameevent/break_breakable#549421
<cat>gameevent</cat>
<title>break_breakable</title>
<structure>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<description>
Called when a func_break is broken by a player.
</description>
<fields>
<item type="string" name="entindex">The <page text="EntIndex">Entity:EntIndex</page> of the broken prop.</item>
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the connected player.</item>
<item type="number" name="material">Material index of the broken entity.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "break_breakable" )
hook.Add( "break_breakable", "break_breakable_example", function( data )
local entindex = data.entindex // The Entity:EntIndex() of the broken Prop.
local userid = data.userid // The UserID of the connected Player. Seems to be 0 every time.
local material = data.material // The Material index of the broken entity.
// Called when a func_break is broken by a player.
end )
</code>
</example>